#include "RenderState.h"

RenderState* RenderState::ap_default[RS_MAX_STATE];


RenderState::RendererState()
{
}

RenderState::~RenderState()
{
}

void RenderState::update( RenderState*& old_state )
{
	old_state = this;
}

void RenderState::restore( RenderState* old_state )
{
}

RenderState* RenderState::copy()
{
	//For lights and textures, copy items and placed in a new state.
	return this;
}
